Speakers

Second wave of speakers out of 120+ names lineup has been just revealed!

Third wave of the amazing Reboot Develop Blue 2019 speaker lineup has been revealed! Next edition of the conference will feature carefully curated, invite only 120+ speakers strong lineup in 8 tracks (out of which one will be pool side track and two beach side tracks) during 3 days of the conference.

Reboot Develop through half a decade of it’s existence has become a synonym for outstanding, best in it’s class speaker lineups, gathering some of the finest worldwide games industry creators and developers, including not just industry legends but also indie developer superstars as well as AAA studio heads and leads. In 2019 we will be rising the speaker lineup quality bar higher then ever!

Evan Nikolich

Bungie Studios, Design Director

Evan Nikolich is an industry veteran of 14 years and currently is a Design Director at Bungie working on Destiny. Evan started out as QA tester on Madden NFL 2005 and steadily grew his career from there. He has spent the last 6 years at Bungie initially designing worlds and activities for the first Destiny release. He has since then transitioned to leadership focused roles and has been leading and guiding teams, both internal and external, in the creation of content for Destiny’s live game releases.

Fumito Ueda

genDESIGN, Game Designer / Founder

Fumito Ueda is a Japanese game director and creator of award winning PlayStation titles ICO, Shadow of the Colossus and The Last Guardian. After working at warp and Sony Computer Entertainment he has founded genDESIGN in 2014. Him and his team have worked together with Sony Computer Entertainment in finishing The Last Guardian, and currently he is working on his first independent project at genDESIGN.

Tero Virtala

Remedy Entertainment, CEO

Tero Virtala is the CEO of Remedy Entertainment. Previously he spent 12 years building and running the Finnish video games development studio Redlynx. During his tenure, the studio created the global hit franchise Trials. Ubisoft bought Redlynx in 2011. After spending a few years as a consultant to some of the world’s leading video game studios, Tero joined Remedy in 2016 as the CEO. Remedy Entertainment employs over 170 developers and is working on two projects: Crossfire 2 / HD and Control.

Kiki Wolfkill

343 Industries, Studio Head – Halo Transmedia

Kiki heads up 343 Industries’ transmedia and entertainment efforts. She served as Executive Producer on the digital series Halo: The Fall of Reach, Halo: Nightfall, as well as for the recently announced Halo television series being developed with Showtime. Kiki joined 343 Industries in 2009 as Executive Producer and was responsible for building the internal Halo 4 game team and shipping Halo 4. An industry veteran of nearly 20 years, Kiki’s career in games began in the visual arts, where she eventually became Director of Art of Microsoft Studios. Her past credits include the Project Gotham Racing and Forza Motorsport franchises, as well as classics like Fable, Crackdown, Gears of War, and Mass Effect.

Bill Roper

Improbable, COO

Bill Roper has been a well-known figure in the global gaming industry for 24 years. As Chief Creative Officer at Improbable, he’s responsible for connecting the technological capabilities of their SpatialOS platform to the creative vision of developers and studios to build previously impossible games. Bill has led production and creative teams, launching key franchises at Blizzard Entertainment (Warcraft, StarCraft, Diablo), Flagship Studios (Hellgate: London), Cryptic Studios (Champions Online, Star Trek Online), and The Walt Disney Company (Disney Infinity)

Dave Gibbons

Artist / Writer

Dave established himself in underground comics and fanzines in Britain before becoming a frequent contributor to the seminal 2000AD. His work has encompassed Dr Who, Superman, Batman, Green Lantern, Captain America, Dr Strange, The Hulk, Predator and Aliens. With writer Frank Miller he co-created Give me Liberty and Martha Washington Goes To War. Watchmen, his collaboration with writer Alan Moore, is the best-selling graphic novel ever published and became a major motion picture. His autobiographical graphic novel The Originals won an Eisner Award in 2005. His recent work has included Kingsman: The Secret Service, with Mark Millar, now also a major motion picture. He is a creative consultant for the Madefire motion books app and an Advisory Board member for Magic Leap technology.

SUDA51

Grasshopper Manufacture Inc. , CEO / Game designer

Gioichi Suda joined the videogame industry as a planner at Human Entertainment in 1993. After his work on Super Fire Pro Wresting and Moonlight Syndrome, he went independent and found Grasshopper Manufacture Inc. in 1998. He has worked on many titles as the director, scenario writer and game designer. Some of his major work includes Silver Case, killer7, No More Heroes series, Shadows of the DAMNED, LOLLIPOP CHAINSAW and KILLER IS DEAD. His latest title Travis Strikes Again: No More Heroes, a Nintendo Switch exclusive, is to be released in 2018.

Justin Ma

Subset Games, Co-Founder / Artist

Artist and designer Justin Ma teamed up with Matthew Davis to develop their first game, FTL: Faster Than Light.  Released in 2012, FTL received worldwide attention and praise for uniquely putting players in the captain’s seat of a spaceship.  Their second project, a minimalist tactics game called Into the Breach, was released early 2018 to critical acclaim and commercial success. Travel and food-obsessed, Justin started working in the games industry in 2009 at 2K Games Shanghai, later co-founding Subset Games in 2011.

Jason Sussman

Bungie Studios, Art Lead

An Army veteran from Dallas, Texas, Jason Sussman brings 18 years of gaming industry experience to his role as Lead Artist on Destiny franchise.  Of those 18 years, 11 years have been spent at Bungie, designing mission, competitive multiplayer maps, and DLC environments for Halo 3, Halo 3: ODST, and Halo: Reach and The Destiny franchise.  Currently, Jason leads Art direction for future content being created by partner studios as well as internally.

Dino Patti

JUMPSHIP, Executive Producer / Co-Founder

With 15 years of experience in the games industry Dino Patti, has made a name for himself. Most notably he is known for his role in co-founding, scaling and running Playdead for almost 10 years while they developed and published the multi award winning titles LIMBO and INSIDE. Dino has had an advising role in several game and game related companies including the GDC Europe Advisory Board. In 2017 Dino founded JUMPSHIP with Chris Olsen, where the promising title “Somerville” is brought to life.

Joachim Ante

Unity Technologies, CTO & Co-Founder

Joachim Ante is well known Chief Technology Officer of Unity Technologies, who co-founded Unity in 2002. Joachim is responsible for writing the core of Unity in his teenage days, and today the engine is in the hands of more than 5 million registered developers. As Unity’s chief technology officer and co-founder, Joachim has brought pro-level game development tools to the masses, and is one of key game development figures responsible for democratization of game development and is playing a major role in the ongoing renaissance of independent games.

Chris Lee

343 Industries, Studio Head – FPS Games

As Head of FPS Games at 343 Industries, Chris oversees the internal development team creating Halo Infinite. With more than 17 years of experience in the gaming industry, Chris has contributed to a number of different game franchises including Counter Strike, Age of Empires and Mass Effect.  As one of the founding members of 343 Industries, Chris worked closely with Bungie on Halo 3: ODST and Halo: Reach development as Lead Producer.  In 2010 Chris moved to the internal development team in 343 to lead the production of “Halo 4” as a Lead Producer, then transitioned into the Executive Producer role for “Halo 5: Guardians”.

Renee Blair

Six Foot, Game Designer

Renee Blair is currently a game designer for Six Foot, focusing on combat and systems design for Dreadnought. Previously she has worked for Hi-Rez Studios and Boss Key Productions on Jetpack Fighter, LawBreakers, and Radical Heights. In academia Renee has worked in education, UX, and accessibility, earning her master’s degree in human-computer interaction from the Georgia Institute of Technology. Renee is also regularly involved in game jams and conferences, having previously participated in Pirate Jam, as a speaker for the Xbox Women in Gaming Luncheon, and as an IGDA Scholar.

Tetsuya Mizuguchi

Enhance Games, CEO / Founder

Mizuguchi is best known as the creator behind critically acclaimed, award-winning titles including Sega Rally Championship, Space Channel 5, Rez, Lumines, Lumines Remastered, Child of Eden, Rez Infinite and the highly-anticipated Tetris Effect. His lifelong pursuit of research centered around activating one’s imagination and elevating human consciousness through media has resulted in crafting highly unique, one-of-a-kind experiences across video games, music and live performances. At Enhance, Mizuguchi is committed to conceptualizing and developing synesthetic, next-level entertainment experiences through the power of emerging technologies such as VR, AR and MR

Grzegorz Miechowski

11 bit studios, CEO / Co-Founder

Started game industry career as a CEO of Metropolis Software in early 90s, the company that delivered many classics in Poland like Teenagent, Gorky 17 and others. In 2007 Metropolis was acquired by CD Projekt Group. Grzegorz and friends have left the CDP Group in 2009 to launch 11 bit studios where he works as a CEO till now.  At 11 bit studios he not only manages the company, but also he brings valuable high-level ideas to the development team, shaping up the games forged at 11 bit. 11bit studios is widely known for it’s excellent award winning hits This War of Mine and Frostpunk.

Steve Escalante

Versus Evil, General Manager / Founder

Steve Escalante is the General Manager and founder of independent games publisher, Versus Evil. An industry veteran with 19 years of game development and publishing experience, Escalante started his own indie development team in 1999 to then just prior to Versus Evil served as the Director of Marketing at Bethesda Softworks. Now with these past five years running Versus Evil, Escalante’s indie roots and AAA publishing background is being leveraged in the sales, marketing, distribution and business development needs for mobile, console and PC games.

Estelle Tigani

Treyarch, Associate Producer

Estelle started her career at The Walt Disney Company, then moved into game development in 2014 working as a Producer on Ghostbusters with Fireforge and Activision. She then worked at Loot Crate Interactive, where she launched the Alternate Reality Game The Secret Order of the Keys and a number of other mobile titles. In 2017, Estelle joined Treyarch as an Associate Producer and is currently working on Call of Duty: Black Ops 4.

John Watson

Stoic, Technical Director / CEO

John Watson has been programming since he was 6. After doing some work on the Hubble at NASA he decided to apply his vast abilities in the games industry, eventually bringing his experience as lead combat programmer on Star Wars: The Old Republic at Bioware, to Stoic now famous for it’s award winning Banner Saga franchise, where he is Co-Founder, Technical Director, and CEO.

Chris Avellone

Writer / Game Designer / Creator of Worlds

Chris Avellone is best known for his work on a number of role-playing games over the past 20+ years, including Planescape: Torment, Star Wars: Knights of the Old Republic II: The Sith Lords, Fallout (2 and New Vegas), Divinity: Original Sin II, and Prey. Recent works include Into the Breach with Subset Games (the makers of FTL), Pathfinder: Kingmaker with Owlcat Games, and Techland’s Dying Light 2.

Dan Murray

Skybound Interactive, President

Dan Murray oversees Skybound Entertainment’s robust gaming business. He works closely with the industry’s leading publishers, developers and investors to extend Skybound’s IP into mobile and console games. Skybound’s game slate among others includes Telltale’s The Walking Dead series, Scopely’s The Walking Dead: Road to Survival, Night School’s Oxenfree. In addition, Skybound Interactive has a handful of video game projects in the pipeline including Overkill’s The Walking Dead from Starbreeze and Rival Games’ Thief of Thieves.

Richard Franke

Magic Notion, Director / Kitty Powers

Richard Franke is the Director of Magic Notion Ltd and the creator of Kitty Powers’
Matchmaker and Kitty Powers’ Love Life. He also plays Kitty Powers’ herself, the drag
queen star of both games. Richard started doing drag around 2008 as a hobby, for a number of reasons, his love of costumes, his love of drag queens, and his desire to get better at being in front of a crowd! Richard has worked on many award-winning AAA games in a variety of roles and in several genres since graduating, including Burnout, Need for Speed, BLACK, Tearaway, Dreams etc.

Nika Dvoravic

Croteam, Level Designer / Environment Artist

Nika is a Level Designer and Environment Artist at Croteam. She has worked on titles such as Serious Sam VR The Last Hope, First Encounter VR and Second Encounter VR. Currently at Croteam she is working on their biggest game project to date – Serious Sam 4. She holds an architecture degree and has worked as an architect prior to joining the game industry. Her biggest interests include photoscanning, photogrammetry, photorealism and hard surface modeling. Nika is also one of the Women in Games (WIGJ UK) Ambassadors.

Charles Cecil

Revolution Software, CEO / Co-Founder

Charles Cecil has been a key figure in the interactive entertainment industry for over 30 years. CEO and co-founder of Revolution Software, Charles created the multi-million selling Broken Sword series which is one of the world’s most successful adventure fran-
chises. Charles was awarded the status of ‘industry legend’ by Develop, Europe’s leading development magazine. Currently him and his team at Revolution Software are working on redefining classical adventure game genre while developing their next big game.

Zeb West

Stoic, Senior Producer

Zeb met Arnie, John and Alex, key member of Stoic studio working as a producer at BioWare on Star Wars: The Old Republic. As project manager of both Triple A and Indie games, he strives to foster creativity, humanity and humor among artists, programmers and designers. Recently he has been active in key producer role on Banner Saga series. When not working in video games, he creates silly works of puppetry about cosmic angst and performs them at burlesque shows.

Jonas Antonsson

Raw Fury, Troublemaker / Founder

Jonas is an Icelandic entrepreneur that has founded several companies in the games space. 6 years ago he moved to Sweden, where he worked at Paradox Interactive. In the beginning of 2015 he founded Raw Fury, and independent publisher of games, which he now runs. The company has established itself firmly in a short time and enjoyed success for both itself and the developers that it has worked with. Some of Jonas’s friends suspect he might be a vampire. He does not deny that this might be true.

Tomasz Kaczmarczyk

SUPERHOT Team, Founder / Business Director

Tom is the guy running business stuff in SUPERHOT Team, the studio most people recognize for their undeniably consistent naming skills and the blockbuster indie hits SUPERHOT and SUPERHOT VR. Tom was one of the original founders of the studio and has had the pleasure of seeing it grow from 5 people working on borrowed desks in 2014 to a still growing crowd of over 40 people with offices in two cities in 2018. Personally, he’s hoping to turn more indie devs away from treating business development as an elaborate cargo cult and lure them towards the fine art of actually looking at a goddamn spreadsheet for a change

Alen Ladavac

Croteam, CTO / Co-Founder

Alen Ladavac is leading the technology team as well as working on all aspects of Croteam games since 1993. Now mainly heading the efforts on Serious Sam 4 development, his previous work includes the world-famous Serious Sam franchise and critically acclaimed The Talos Principle, as well as a series of console, VR and mobile versions of those games. His broad range of interests and experience spans all technical areas of the game development, from rendering, sound and physics, to networking, build systems and content pipelines.

Sebastien Benard

Motion Twin, Lead Game Designer

Sebastien prefers making games to playing them. He has spent a large part of his life creating games, finished or unfinished projects, and he participated in quite a lot of gamejams (and won more then few). After 15 yrs of web and F2P game development at Motion Twin, his team decided to jump in PC and console markets, with their recently released and critically acclaimed game Dead Cells that launched with overwhelming success.

Ed Valiente

Thunderful / Rising Star Games, Managing Director

Ed joined Thunderful in April 2018. His industry journey started at Sony QA in 1997 after flunking his political science degree. Prior to Thunderful, Ed spent 8 years at Nintendo of Europe in third party relations, helping publishers and indie developers across Europe. He also had stints at Square, Microsoft, Namco and Rovio in roles such as game evaluation, localization, product management, business development and account management. Ed has also recently taken responsibility of being MD of Rising Star Games that Thunderful just acquired. His dream is to become the industry’s official reggae DJ.

Chris Taylor

Indie Developer

Chris started out at a small video games company called Distinctive Software where he developed early PC games Hardball II, 4D boxing and worked on the Test Drive and FIFA Soccer franchises. Chris left in 1995 and moved to Seattle where he designed and developed Total Annihilation and later founded Gas Powered Games. Besides that he is creator and lead game designer of classics like Dungeon Siege and Supreme Commander and is former general manager of Wargaming Seattle. Chris left Wargaming in 2016 to start a new company, this time as an indie developer to once again return to the world of RTS gaming.

Anya Combs

Kickstarter Games, Senior Games Outreach

Anya Combs is the Senior Games Outreach person at Kickstarter. She has been in the digital games space for over a decade, overseeing multiple mobile and online titles launched for Nickelodeon & AddictingGames, and has worked with countless game creators launching successful projects on Kickstarter.  She is excited to continue supporting game devs as they bring their creative projects to life.  Anya has also played the saxophone for 20+ years and plays in too many bands in NYC.  She doesn’t sleep much.

Ste Curran

Game Designer / Speaker / Consultant

Ste Curran is a game designer, speaker and consultant. He works with small teams around the world to assess and develop prototypes, and writes and delivers monologues about life and design which have been described as “life-changing” and “an hour of nothing”. He co-presents One Life Left, the oldest videogame radio show in the world; co-hosts Marioke, the popular game development karaoke singalong, and co-founded the Gelato Diners Conference, San Francisco’s most delicious GDC. He wrote this bio on his own.

Swen Vincke

Larian Studios, CEO / Creative Director

Swen is the founder and CEO of Larian Studios. He’s been active in the games industry 1997 and has produced over 40 titles including the Divinity Series. In a previous life Swen was the lead software engineer on all of Larian Studios’ titles, but since 2007 his focus is the creative direction of the Larian team. His latest game is award winning Divinity: Original Sin 2. His ultimate ambition is to make the very big RPG that will dwarf them all and he is already working on his next huge RPG project!

Philomena Schwab

Stray Fawn Studio, Co-Fawnder & Game Designer

Philomena is a game designer from Zurich, Switzerland. She co-founded Stray Fawn Studio together with Micha Stettler. The indie game studio recently released its first game, Niche – a genetics survival game and is now developing its second game Nimbatus – The Space Drone Constructor. Philomena wrote her master thesis about community building for indie game developers and founded the nature gamedev collective Playful Oasis. As a chair member of the Swiss Game Developers association she helps her local game industry grow.

Nikola Nikita Jeremic


Waveform Studio, Music Composer / Founder

Nikita is an avid hard-core gamer who turned out to be a skilled game composer as well, and is currently one of the young aspiring composers in the industry with over 5 years of experience in both AAA and Indie. His ever-expanding list of credits includes titles such as Destiny 2 and Destiny 2 Warmind, Warhammer 40k Battlefleet Gothic Armada 2, and The Witcher 3: Wild Hunt official music album. Besides being a game composer, Nikita is also a skilled music sound designer creating various custom-made virtual instruments in order to make his sonic signature stand out from the crowd. When he is not composing, Nikita spends most of his time in PvP modes of Destiny 2, Quake and Halo 5.

Vitor De Megalhaes

Improbable, Business Development

Vitor has been doing business development at Improbable for over 2 years. You’ll frequently find him flying to different shows, searching for developers looking to make new types of online experiences. Despite being obsessed with games his whole life, his path to the industry was an unconventional one. After completing a Masters in Japanese at Oxford, he went on to sell cloud services within finance before finally settling into the industry he was meant for all along. And he wouldn’t change it for the world.

Dave Gilbert

Wadjet Eye Games, Creative Director / Founder

Dave has been interested in adventure games ever since 1986, when his mother made the mistake of buying him a copy of Infocom’s Wishbringer. Fifteen years later, he discovered the AGS engine and began making his own. In 2006, he decided that making games was too much fun to do anything else for a living, and formed Wadjet Eye Games to do just that. Wadjet Eye Games has developed a reputation for producing award-winning and critically acclaimed adventure game. The company’s award-winning portfolio includes The Shivah and the Blackwell series, Puzzle Bots, Gemini Rue and many others.

Pawel Miechowski

11 bit studios, Partnerships Manager

Pawel is partnerships manager at 11 bit studios, team behind award winning This War of Mine and Frostpunk taking care of PR stuff, co-operation with educational institutions and also working as a volunteer for Indie Games Poland foundation promoting Polish games all around the world. Previously writer and PR manager at Metropolis Software, CD Projekt and 11 bit studios. Big fan of football, indie games and magical potions.