Second wave of speakers has just been revealed

In its 7th edition, the conference is set to feature another stunning Reboot Develop Blue signature, 175+ speakers, amazing high-end and super unique lineup in 9 parallel tracks

Speaker lineup will be revealed in waves  during thee period of upcoming 3 months. Second wave of speakers has just been revealed.

// You can check the full, award winning speaker lineup from previous, 6th edition of Reboot Develop Blue right here.


Ian Dallas

Giant Sparrow
Creative director

Ian is the creative director at Giant Sparrow, creators of What Remains of Edith Finch (2017) and The Unfinished Swan (2012). He’s interested in designing experiences that help people see the world in new ways and in making the world a stranger place. His current game is an exploration of the way animals move, focusing on interactions between humans and urban wildlife.

Anya Combs

Director of Games Outreach

Anya Combs is the Director of Games Outreach at Kickstarter. She has been in the digital games space for over a decade, and worn many hats in production, development, and community management. She has overseen multiple mobile and online titles launched for Nickelodeon & AddictingGames, and has worked with countless game creators launching successful projects on Kickstarter. She loves working with game devs and helping them in any cycle of their development process. When she’s not helping game developers, Anya is a saxophone player in NYC. You might find her playing on the streets of Manhattan or Brooklyn.

Victor Kislyi


A big history buff, huge chess fan and an avid gamer, Victor Kislyi is a co-founder and CEO of Wargaming. He established the company in 1998, one year before graduating from university with a degree in physics. Over 20 years, Wargaming has shipped over 20 titles, taking the world by storm in 2010 with the release of World of Tanks, which has become one of the leaders in the free-to-play MMO market.

Today as the company’s CEO, Victor leads the team, setting strategy and continually evolving Wargaming with his experience and enthusiasm.

Adam Boyes

Iron Galaxy Studios

As Chief Executive Officer of Iron Galaxy Studios, Adam Boyes is responsible for the Company’s overall strategic vision and core partnerships. Prior to this role, Boyes was Vice President of Third Party Relations & Developer Technology Group at Sony Interactive Entertainment America where he oversaw Publisher & Developer Relations, Portfolio Strategy, Financial Strategy, Partner Alliance, Technical Account Management, Developer Technology Group and the 3rd Party Production team – driving them to record revenue and profitability numbers consistently year over year. Previously, Boyes was Executive Producer and Director of Product Development at Midway Games and Capcom respectively. Boyes studied Computer Science & Business Administration at Simon Fraser University.

Dr. Johanna Pirker

Graz University of Technology
Head of the GameLab Graz Research Group

Dr. Johanna Pirker is a computer scientist focusing on game and VR development, research, and education and is an active and strong voice of the local indie dev community. In 2011/12 she started researching and developing VR experiences at Massachusetts Institute of Technology. At the moment she is Ass. Prof. for game development at the Graz University of Technology and researches games with a focus on AI, HCI, data analysis, and VR technologies. Johanna was listed on the Forbes 30 Under 30 list of science professionals for her innovations in immersive technologies for education.

Tero Virtala

Remedy Entertainment

Tero Virtala is the CEO of Remedy Entertainment. Previously he spent 12 years building and running the Finnish video games development studio Redlynx. During his tenure, the studio created the global hit franchise Trials. Ubisoft bought Redlynx in 2011. After spending a few years as a consultant to some of the world’s leading video game studios, Tero joined Remedy in 2016 as the CEO. Remedy Entertainment employs over 170 developers and is working on two projects: Crossfire 2 / HD and Control.

Dave Gilbert

Wadjet Eye Games

Dave has been interested in adventure games ever since 1986, when his mother made the mistake of buying him a copy of Infocom’s Wishbringer. Fifteen years later, he discovered the Adventure Game Studio engine and began making his own. In 2006, he decided that making games was too much fun to do anything else for a living, and formed Wadjet Eye Games to do just that.
In the 12 years since, Wadjet Eye has developed and published over 15 games including the Blackwell series, The Shivah, Gemini Rue, Primordia, Resonance, Shardlight, Technobabylon and (most recently) Unavowed.

Patrice Désilets

Panache Digital
Co-Founder / Creative Director

Patrice is at the head of Panache Digital games, an independent Montreal-based studio he co-founded in 2014. With close to 22 years of game design under the belt, he his mostly known for his work on Prince of Persia: The Sands of Time and as the creative director behind the global success franchise Assassin’s Creed from his years at Ubisoft Montreal. His first independent and highly expected title Ancestors: The Humankind Odyssey on the evolution of humankind was released in August of 2019.

Andrej Levenski

Technical Director / Co-Founder

Andrej is an industry veteran of 16 years and the Technical Director at Gamepires. He has been a programmer for much longer, almost 22 years, starting out as an enthusiast with his friends. He co-founded Gamepires 8 years ago, working on the in-house PranaEngine used on the award-winning Gas Guzzlers Extreme racing combat game, and has spent the last 2 years working in UE4 on SCUM, a multiplayer survival game currently in Early Access. His interests and experience span all technical areas of the game development.

Jonas Antonsson

Raw Fury
Troublemaker / Founder

Jonas is an Icelandic entrepreneur that has founded several companies in the games space. 6 years ago he moved to Sweden, where he worked at Paradox Interactive. In the beginning of 2015 he founded Raw Fury, and independent publisher of games, which he now runs. The company has established itself firmly in a short time and enjoyed success for both itself and the developers that it has worked with. Some of Jonases friends suspect he might be a vampire. He does not deny that this might be true.

Austin Wintory


Grammy-nominated and two-time British Academy Award-winning composer Austin Wintory diverse career has straddled the worlds of games, films and concert music. Austin’s soundtrack for the hit PS3 game Journey became the first-ever Grammy-nominated videogame score, also winning two British Academy Awards and many others! Austin’s score for the earlier game flOw made him the youngest composer ever to receive a British Academy Award nomination and also won him a wide variety of other game industry accolades, Since Journey’s release Austin’s subsequent scores to The Banner Saga, Assassin’s Creed Syndicate and ABZU have each earned BAFTA nominations. He collaborates regularly with orchestras and chamber ensembles around the world.

Kate Edwards

Global Game Jam / Geogrify
Executive Director / CEO

Kate Edwards is the CEO and principal consultant of Geogrify, a consultancy which pioneered content culturalization, and is the former Executive Director of the International Game Developers Association (IGDA). In addition to being an outspoken advocate who serves in several advisory/board roles, she is a geographer, writer, and corporate strategist. Following 13 years at Microsoft, she has consulted on many game and non-game projects for BioWare, Google, Amazon, and many other companies. Fortune magazine named her as one of the “10 most powerful women” in the game industry in 2013 and in 2014 was named by GamesIndustry.biz as one of their six People of the Year. In 2018, she was honored with Reboot Develop Blue’s annual Hero Award and also presented with IndieCade’s annual Game Changer Award. She is also profiled in the December 2018 publication Women in Gaming: 100 Professionals of Play.

Ste Curran

Game designer, writer, broadcaster

Ste Curran is a game designer, writer and broadcaster. He’s perpetually working on games he can’t talk about, just like you, so instead of breaking NDAs he writes lengthy monologues about love, death and videogames, and Kills The Games Industry over and over again exclusively at Reboot. His radio show, One Life Left, is the longest-running videogame radio show in the world and he hosts Maraoke, the amazing modded karaoke night. Taylor Swift replied to him 13/3/2013.

Jakub Dvorský

Amanita Design
CEO / Creative Director

Jakub is the founder, game designer and creative director in Amanita Design, Czech based independent studio best known for games like Machinarium, Botanicula, Samorost series, CHUCHEL or Pilgrims. The studio is currently working on three upcoming games.

Alen Ladavac

Google Stadia
Engineering Manager / Developer Experience

As the engineering manager for the Developer Experience team, Alen is making sure that developers making games for the Stadia platform have all the tools they need to access the power of Google to reach players on any screen.

Before joining Google, he has collected more than 25 years of experience on PC, console, mobile and VR games. Since 1993, he architected and developed the technology for all the games in the world-famous Serious Sam franchise and for the critically acclaimed The Talos Principle, as well as some smaller titles, for a wide range of platforms from 16-bit computers in the ‘90s, PC and various consoles as well as VR and mobile.

His broad range of interests and experience spans all technical areas of the game development, from rendering, sound and physics, to networking, build systems and content pipelines.

Patrick Sweeney

Interactive Entertainment Law Group

Patrick Sweeney is one of the leading attorneys in the games industry, and a long-standing “deal-makers” in the global games market. In his 20+ years in the games industry, Patrick has negotiated an array of game development agreements, resulting in the commercial release of more than 1000 games and well over a billion dollars (USD) in development fees and advances. The IE Law Group is the largest firm in the world that is solely dedicated to the games industry. Firm clients are spread around the world, representing 28 countries. Patrick is also a founding member and President of the Video Game Bar Association, an invitation-only organization made up of the top legal practitioners in the games industry.  He is a law school professor and lecturer at numerous universities and taught the first game-specific law school course in the United States back in 2005.

Ivan Švarc

Lead Animator

Ivan Švarc is an avid gamer who managed to build a successful career combining his two passions – art and video games. Currently working as Lead animator at Gamepires, he is also a senior 3D artist with over 20 years of experience. From working on award-winning Gas Guzzlers Extreme racing combat game to currently leading his team of animators on the PC survival game SCUM (developed in Unreal Engine 4), he has developed and expanded his expertise with each new project. This unsuccessfully treated perfectionist (or just a slow worker, as his wife would say) is truly a man of many talents – from miniature boat building to social dancing art form is too big or too small to be overlooked.

SWERY / Hidetaka Suehiro

White Owls Inc.

Swery is one of Japans representative indie developers. He’s been working in the game industry for 24 years, and continues to create unique, spirited work based on the slogan: From Osaka to all of YOU around the world. His representative works include Deadly Premonition, D4: Dark Dreams Don’t Die, Spy Fiction, among others. His newest game MISSING: J.J. Macfield and the Island of Memories has received high praise for its anthropological value, such as being nominated for the Games for Impact category in the Game Awards 2018. In 2019, it won 2 NAVGTR Awards, one award at Japan’s biggest indie game show, BitSummit, and an Etna Comics Award at the biggest award ceremony in southern Italy. His next game, The Good Life is scheduled for release in 2019 and he has just announced that he is working intensively on Deadly Premonition 2 as game director!

Luis Felipe Villegas

Bungie Studios
Director of Services, Infrastructure and Game Security

Born in Medellin, Colombia, he moved to the United States at the age of 16 with dreams of becoming either a professional basketball player or a game developer. Basketball was not as fun as playing games so he decided to pursue a degree in Computer Science from Florida International University and joined Bungie Studios in 2003. Luis’ journey at Bungie gave him the opportunity to work in different areas, including Tools, Graphics, Networking, and Matchmaking. In 2016 Luis took an interest on business and got an MBA from University of Washington. Luis is the Director of Services, Infrastructure, and Game Security at Bungie, where he combines his passion for technology, business, and people and leads the team that ensures that every Destiny player has the best possible experience.

Damir Durovic

Reboot, CEO

As a veteran of games industry with 22 years of combined experience in running huge games industry events, media and being key part on marketing and PR side of things Damir has seen empires fall and rise. For last 8 years together with an incredible and small but super agile team has been running REBOOT brand that besided running one of the biggest comsumer games shows in Europe, as well as the big European consumer games media is the company behind world famous Reboot Develop Blue and Red, two games industry conferences that have redefined the worldwide games industry event landscape. Damir was also recently elected to serve as an advisor on advisory board of European Game Developers Federation.